Marjo Mäenpää, Prague 8th May 1997
I WHAT IS MULTIMEDIA?
picture
voice
movement
animation
text
more than the sum of its parts -
metaphor, hypertext, new media
MODES OF DISTRIBUTION
hard disk
several standards of CD-Rom
Net: Internet, cableTV, ISDN, ATM
tele-communication,
PLATFORMS:
multimedia newsstands
slide show
a person with a PC or MAC
multimedia interface
USE
games
education
entertainment
edutainment
business publicity
sales
simulation
communication and database management
programs
books and magazines
programs for advantage
multimedia which is made to supplement
traditional media.
TAKING STOCK OF THE INFORMATION SOCIETY
(Statistics of the Information Society
1997)
IS FINLAND ALREADY RUNNING ON THE
INFORMATION
SUPERHIGHWAY?
EU:
A society which effectively
uses networks and new technology, mass-produces information- and
communication products and has a sophisticated contents industry.
Information business service (telecommunication,
computing...) industry is the most business.
Audiovisual business is the most
important and rapidly growing sector in the near future.
In Finland the Information society
so far only encompasses the manufacture of information products
and technology (communication techology, computers, consumption
elecroincs...)
The value of these grew during 1991
- 1994 approximately 43,7 % per year (the growth of other products
was 4,9 %).
We are driveing on the Information
Superhighway with machines and tools, not with contents. Finns
are crazy about technology.
PROPHECY FOR THE YEAR 2001:
The value of the Internet market
will grow to five million dollars by the year 2001.
By 2001 27 million Western European
hauseholds will be connected the Net.
Banking will move over to use the
Net.
10,5 million hoseholds will shop
using the Net.
NOW:
The most rapid growth will be in
Germany and Great Britain.
Over 2,9 million Western European
households use the Internet.
In Finland there are over 0,5 million
users of Internet (users over the age of 15, using the Internet
a minimum of once a week.) Daily visitors to the Internet number
200 000.
MARKETS:
Internet advertising
Banking, financial transactions
Internet trade
Network marketin by publishers, e-mail
marketing - Kustannus Oy Taifuuni
Literature on sale on the Net.
KUSTANNUKSET JA MARKKINAT
Multimedian kustannukset.
CD-rom markkinat Suomessa ovat
vaatimattomat, 8 miljoona markkaa.
Suomen Kustannusyhdistyksen arvio:
Romppujen myynti kasvoi vuoden 1996 alkupuoliskolla vain vajaat
10 %.
Multimedian ensimmäisestä
tuotantoaallosta (1995-1996) kustantajille jäi käteen
miljoonien markkojen toteutuneet riskit.
Otava on arvioinut, että
multimedian aiheuttamat tappiot ovat miljoonaluokkaa.
WSOY myöntää CD-Rom-tuotantojensa
ongelmat.
Editan ensimmäinen kannattavuusrajan
ylittänyt CD-rom, Marita Liulian Ambitious Bitch ylsi kannattavaan
myyntiin vasta Ranskassa ja Australiassa
KUSTANNUSTEN UUSJAKO
Suurin yksittäinen menoerä
on työn suunnittelu;
Käsikirjoitus, kuva, ääni,
digitalisointi, animointi, ohjelmointi ovat pieniä puroja,
joista syntyy suuri rahavirta.
Ideologisesti ja ihanteellisesti
suuntautuneet rompuntekijät maksavat itse osan suunnittelukustannuksista.
Kaksi vuotta sitten aloittaneista
multimedia-alan yrityksistä enää joka kymmenes
on toiminnassa.
Kevennetty multimedia? Riisuttu
hypermedia? Elektroninen pokkari?
VISIOT
Pienelle kielialueelle kelvollinen
lokalisointi
Oikeata hypermediaa - multimediaa
siellä, missä se voi näyttää oikeat kyntensä.
Nyt kannattavia aloja ovat yritysesittelyt,
opetusmultmedia, lääketieteelliset sovellukset.
Tietoverkot ja verkkojen sekä
hyöty- että huvikäyttö syrjäyttänevät
ennen pitkää kalliin CD-Rom-tuotannon.
Pinallinen edutainment jääkin
väistämättä lyhytikäiseksi.
MULTIMEDIA JA DEMOKRATIA
Underground -CD-Rom saattaa olla
mahdottomuus.
Pysyvätkö independet-kustantajat
markkinoilla?
Viihde verkossa vaatii suuria
sponsorirahoja.
EUROPEAN UNION SUPPORTS ECONOMICALLY
THE PRODUCTION OF MULTIMEDIA WITH SVERAL PROGRAMMES
Towards the 5th framework programme:
Scientific and technological objectives:
INFORMATION SOCIETY MEANS
SERVICES FOR THE CITIZEN:
education and training
health and the elderly
public authorities
the environment and transport
METHODS OF WORK:
..improving the effiency of trade
in goods and services...
...European business to become more
fully part of the global
economy...
MULTIMEDIA CONTENTS:
The action is focused on three main
lines:
electronic publishing
language technoloigies
access to information
ESSENTIAL TEHNOLOGIES AND INFRASTRUCTURES:
Hardware: ...computing, communication
and network technologies, protocols and
methodologies, satellite-based services...
PROGRAMMES FOR MULTIMEDIA IN EUROPE:
LEONARDO: Vocational training
EDUCATIONAL MULTIMEDIA PROGRAMME:
The programmes are encouraging the use of new technologies through
innovations in education and training.
MEDIA 2:
AUDIOVISUAL AND MULTIMEDIA
The INFO2000 PROGRAMME: Call for
proposals for projects to stimulate the production of high quality
multimedia information content in the Information Society.
SOCRATES: Education, student exhange
TELEMATICS: Networks and telecommunication
FREE ACCESS TO AN OPEN INTERNET
Ministry of Education: A Strategy
for education and research.
All schools and public libraries
will be connected to the Net
All school and university students
and teachers should have free access to
educational network, national as
well as international.
The Minstry of Education aims to
promote the educational software and network services to pupils,
students and wider audience in households via cable televsion
and broadcasting company.
Educatioal material and network services
are being developed and the amount of open distance learning increased.
In practice it means: Education and
courses on the Net should serve a life-time learning. Schools
and other establishments must be integrated with the local environment,
as well with the global entity.
Educational programs will also be
invailable in digital form - CD-Roms for
learning, education software and
edutainment for secondary school.
Secondary Schools: School pupils
ought to learn to use computers and software already in the
secondary school (age 7-12).
The goal of learning is that the
student can use computers and the most common tools despite of
her/his previous experience. It is also necessary that she/he
gets a realistic view of how to use computers in different subjects,
history, math, languages etc.
(Ministery of Education).
It means the kowledge how to read
and use multimedia and new media.
Lempäälän ala-aste
More sophisticated: edutainment,
CD-Roms
Localisation for children
The most powerful business in multimedia
- in English.
II INFORMATION SUPERHIGHWAY
III INTERNET
IV PUBLISHERS
V FINANCING AND EU
VI EDUCATION
VII ENTERTAINMENT
Eating and fighting games - how did
it all begin?
CONCLUSIONS: